END OF LIFE NOTICE

 

Support for Intel® RealSense™ Extension for Scratch has ended and the plug-in is no longer available for download.

If you have a camera and the plug-in already installed you may still use it as long as you like.

Thank you very much for your support.

 

 Welcome Scratchers

Intel® RealSense™ Extension for Scratch introduces new and amazing capabilities - all made simple with just a few Scratch blocks

Scratch is a project of the Lifelong Kindergarten group of the MIT Media Lab. Learn more

Hand tracking. Gesture recognition. Face tracking. Facial expressions. Voice control.

Setting Up

Download Plug-In

Download and install Intel RealSense Experience for Web Browsers

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Get a Camera

Make sure you have an Intel RealSense Camera (F200 or SR300)

Go to ScratchX

Open the extension in ScratchX.org

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   Privacy Notice: Even though Intel RealSense Extension for Scratch uses a camera, no images are captured, stored or sent to the cloud.

Scratch Blocks

Face

Returns true if face is visible

Returns the position of the selected face landmark in selected axis

Returns true if the selected face expression is detected

Returns the rotation of the head between 0 to 180

Hands

Returns true if the selected hand is visible

Returns the position of the selected joint in selected hand in selected axis

Returns true if the selected gesture is detected on selected hand

Returns the foldedness amount of the selected finger of selected hand

Voice

Returns true if the user said the word written in the box

Returns true if the user spoke (actual speech, not just loudness)

Returns the last recognized word the user said

If you are new to Scratch, you might want to check out this link first

Getting Started With Scratch ›

Tracking the index finger

  1. Choose Cat1 from the Sprite library
  2. Drag the green flag block and connect a forever block under it
  3. From Motion, drag set x to and set y to blocks under the forever block
  4. Go to More Blocks and drag a hand position block into each set block
  5. Set the position axis of each hand hand position block to the corresponding axis of the set block
  6. Make sure both hand position blocks are following the same hand and same joint
  7. Press the green flag
  8. Present your hand to the camera, palm facing forward, fingers facing upwards, and move your hand around, the cat should be following your hand

 

Rotating with the head

  1. Choose Cat1 from the Sprite library
  2. Drag the green flag block and connect a forever block under it
  3. From Motion, drag Point in direction block under the forever block
  4. Go to More Blocks and drag the rotation of head block
  5. Set the rotation axis to Roll
  6. Press the green flag
  7. Tilt your head left and right in front of the camera to see the cat rotate accordingly

 

Change the size with a V Sign gesture

  1. Choose Cat1 from the Sprite library
  2. Drag the green flag block and connect a forever block under it
  3. From Control, drag an if/else block under the forever block
  4. Go to More Blocks and drag the gesture block as the condition of the if
  5. Go to looks and drag a set size to blocks under the if and the else
  6. Set the set size block under if to 200%, keep the other one at 100%
  7. Press the green flag
  8. Present your hand to the camera and make a "V sign" with your index and middle fingers. the cat should change size when you perform the gesture, and get back to it's original size when you open your palm

 

Control a sprite with voice commands

Getting Started

User Experience (UX)

  1. Choose the Beetle from the Sprite library
  2. Drag the green flag block and connect a forever block under it
  3. From Control, drag an if block under the forever block
  4. Go to More Blocks and drag the User Said block as the condition of the if
  5. Write the word left in the string box
  6. Go to motion and drag a turn left 15 degrees block under the if
  7. Set the degrees to 90
  8. Press the green flag
  9. Say Left and watch the Beetle turn left.

 

 Making the most out of Intel RealSense technology

Like any other technology, Intel RealSense experiences have their sweet spots and limitations.

The 3D camera has a range and a field of view. When developing an application, you need to be aware of these, among other things.

To see how to get the most out of Intel RealSense technology, check out our UX design guide:

 Intel RealSense SDK User Experience Guide ›

Intel Corporation ©